Why does my boat get pushed when I stand up? I’m making a boat system, and it seems like the player gives it an impulse.
I am using vehicle seat.
(the problem happens even if I sit on the bench without using ProximityPrompt.)
video:
Why does my boat get pushed when I stand up? I’m making a boat system, and it seems like the player gives it an impulse.
I am using vehicle seat.
(the problem happens even if I sit on the bench without using ProximityPrompt.)
video:
You could try to anchor the boat for a second or two when you get out of the seat using Seat:GetPropertyChangedSignal("Occupant")
.
Your boat is way too light.
How dense is your blue Part? If it’s light then the physics of the player jumping up will apply an opposite force.
When I make boats I make the hull have VERY low density. I then add a Part sometimes 10 or 15 studs below the waterline, with a Density of about 2. You’d have to experiment with the Density and Size of this Part so the boat floats properly.
This increases the overall mass of the boat but still allows it to float, and will make it more resistant to outside forces making it fling. It also increases the stability just like a real boat because the center of mass is now below the water instead of right at the waterline.