I woke up to my newly launched game 🚀Rocket Cars 2 - Roblox being completely broken when it was working fine yesterday.
I have had to private the game to stop my advertisements ruining my like ratio.
Calling :Sit() on the vehicle seat appears to teleport the seat and the entire vehicle to the players position instead of the other way round.
The vehicle suspension and physics and/or controls also seems to be different to how they should be.
This does not seem to be an issue on my end as the game had 2 servers on the same version, the one opened 14 hours ago was fine and all the ones opened from now are broken.
No changes were made during the time of it becoming broken.
This is reproduced by all players so system information is not necessary.
To try combat this we teleported the character to the location of the vehicle spawn before siting the player but our controls and/or physics constraints still appear to not interact the way they used to.
I have no idea why this is happening and I’m very confused. Perhaps the seat weld is happing the opposite way round or something.
I hope that I am wrong and this is not a bug on Roblox’s end but I haven’t changed anything.
Thanks for the help!
Expected behavior
The vehicle should stay at its location and have the character be sat into the vehicle.
The vehicles movement should work as in our video for the game recorded yesterday.