When: Last reproduced 11/25
Studio: No plugins loaded. 0.1 incoming replication lag.
Control Case:
Touching a Seat or calling Seat:Sit(Humanoid) teleports the character to the seat on both client/server.
Bug Behavior:
When the character is affected by a LinearVelocity constraint, the seat teleports to the character and various desyncs happen depending on combinations of from where the Sit was called/weld created and if the LinearVelocity is present, Enabled, or Disabled on the Client and Server.
Reproduction:
The repro file has a localscript in ReplicatedStorage to use in the command bar to create the LinearVelocity and then seat the player.
LinearVelocityAndWeldBug.rbxl (55.7 KB)
Expected Behavior:
A character affected by LinearVelocity should react the same as in the Control Case: teleport to the seat.
The client’s LinearVelocity’s properties should determine how the character moves regardless of the server, because of network ownership.
Edit: I use an R6 Character.
I tried using RootPriority to no avail as suggested here: Vehicle Seat :Sit() teleports vehicle to character - #10 by ContextLost