Vehicle seats are unusable when a rope constraint is used

What I am trying to do: I am trying to figure out how to make both vehicles functional with a rope being used to tow a vehicle. (This is because I’m trying to make a tow truck.)

The Issue: When a rope constraint is used to join two models with vehicle seats in them, you are unable to drive either vehicle until the rope has been detached.
Demonstration Video

Things I have tried doing to solve it:
-I have tried keeping the rope out of the models involved.
-I have tried disabling one drive seat to see if the other works.
-I have attempted making the bumper of the vehicles separate from the model but kept them welded so they would stay attached.

I have been trying to find a solution to this issue for the past two days, I have been unable to determine why this is happening or any loophole to get around it. Any help would be appreciated. Thank you!

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Is the drive seat anchored? If so, then make it wield, if not then it’s hard to tell how to fix it. Maybe make a script that destroys the seat and makes a new one? < Someone said this in your video’s comment section as well.

After THREE days of messing around, I have been able to determine a way around this issue along with what is causing it. Some chassis scripts can cause ropes to break the vehicle if they are connecting two vehicles together.

The way I have found to get around this is to have the winch script disable one of the chassis scrips while the rope is connected to the other vehicle and then re-enable it after the rope is disconnected. This is way better than deleting the vehicle seat and having to reinstall all the scripts into that seat once you create it again. There still might be some other ways around this, however, this is most likely going to be what works best for me.