I am still experiencing this issue when I create a vehicle and parent it to the character. I attempt to detect Throttle on the Server in a loop and it always returns 0 even when I am holding down the W/UP key.
It appears to happen about 66% of the time or under a certain condition.
Keep in mind that right when I set the vehicle’s parent to the character, I used the :Sit() function of the VehicleSeat on the server to make the player sit on the Vehicle that was just spawned.
The game is R15.
It works in studio, play solo, but NOT in-game?
RESOLVED.
THE ISSUE:
The issue appears to be that when you spawn a car in the game and sit them to it instantly, a script that works with vehicles does not work properly, resulting in an always 0 Throttle. By adding a wait(1) before the seating, the script appears to have time to load, which results in Throttle working.
You guys might want to resolve this issue even though it is minor.