Vehicle wheels forgets it's purpose

Alright so, I’m making a Car system for my war game. It’s going well but ONE problem… when my friend tries the car out, it INSTANTLY sinks to the ground. It only happens if she’s the one driving, and the error does NOT apply to other people… I’ve been trying to figure out what’s wrong but to no avail.

As you can see here in this picture, the wheels is sinking into the ground.

This Car system i created uses Roblox physics constraints for the suspension and wheels. Similiar to the one uploaded by the official Roblox account. I checked the script like a million times, there’s nothing wrong with it and the only thing the script does is set the network ownership of the car and make the wheels spin. That’s it, it doesn’t change the collisions nor any of the suspension spring properties.

This also only seems to be happening when the networkownership is applied to that specific player (i created a delay for it, and it seems to be the case.) the line for this is just

Engine:SetNetworkOwnership(Player)

and nothing special. Any ideas on what maybe causing this, folks?

bump, since the problem still occurs…

since this is scripting support, can you provide the code?

Sorry for the VERY late response, i was away from studio for a few days… but, if you still want to help here’s a piece of the script!

    if IsMobile == false then
		ControlStatus.Throttle = Seat.ThrottleFloat
	end
	
	ControlStatus.Steer = Seat.SteerFloat
	
	for i,Wheel in Wheels do
		if Wheel.Name == "Wheel_Turn" then
			
			if Wheel:FindFirstChildOfClass("CylindricalConstraint") then
				local Constraint = Wheel:FindFirstChildOfClass("CylindricalConstraint")
				local HostAttachment = Constraint.Attachment0
				
				if Constraint.Attachment1.Name == Wheel.Name then
					HostAttachment = Constraint.Attachment1
				end
				
				local Orientation = Vector3.new(0, -ControlStatus.Steer * Settings.Stats.Steering.MaxSteerAngle, 90)
				TweenService:Create(HostAttachment, TweenInfo.new(Settings.Stats.Steering.SteerSpeed), {["Orientation"] = Orientation}):Play()		
			end
			
		elseif Wheel.Name == "Wheel_Push" then
			if Wheel:FindFirstChildOfClass("CylindricalConstraint") then
				local Constraint = Wheel:FindFirstChildOfClass("CylindricalConstraint")
				local HostAttachment = Constraint.Attachment0

				if Constraint.Attachment1.Name == Wheel.Name then
					HostAttachment = Constraint.Attachment1
				end
				
				local MaxSpeed = Settings.Stats.MaxSpeed
				
				if ControlStatus.Throttle < 0 then
					MaxSpeed = Settings.Stats.MaxReverseSpeed
				end
				
				local MaxAngularVelocity = MaxSpeed / (Wheel.Size.Y / 2)
				
				local AngularVelocity = ControlStatus.Throttle * MaxAngularVelocity
				
				Constraint.AngularVelocity = AngularVelocity
			end
		end
	end

another picture by the way

Problem still occurs to this Day, I’m starting to think that it’s maybe a Roblox bug itself…?