Hello, I recently finished my car framework but I noticed that vehicle wheels start doing random things or rotating when accelerating too much but this is only visible to other clients.
The system gives the network ownership to the vehicle driver so I think that’s the reason, the suspension is limited by the vehicle weight part but other clients could have some latency to see the changes done by this weight part, so they just see the normal position without the weight and then the position with the weight
This is the vehicle rig map (I’m also using spheres for the wheels)
Bumping topic because I still didn’t found fixes, I re-writed the old code but the code was not the problem, I discovered by reading other posts, that the problem here is the latency between the network owner to server and then the server replicating it to the other clients, in that time, the constraints position does not update and causes that weird visual effect.
EDIT: Just noticed that adding more constraints results in more movement from the wheel.
The only thing I can think of would be to disable the constraints on non owner clients in case this is being caused by constraints being simulated locally