Vehicleseat is bugged

  1. What do you want to achieve? Keep it simple and clear!
    So, my chassis needs to be able to steer without the following problem happening, as my friends are complaining about it

  2. What is the issue? Include screenshots / videos if possible!
    when i tap a or d for a short enough timespan the steering flipflops between steering and 0 or “sticks”, causing the player to keep steering when they already released the key
    this problem gets worse with more ping and/or lower fps

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

ive tried changing multiplication to an if else statement, switching to a different constraint, changing .stepped to a while wait loop and seperating the torque calculation to a 3rd function but the problem persists

i am pretty much clueless as to why this is happening at this point… could it be the vehicleseat? should i try to use enum instead?

UPDATE: i think it is actually the vehicleseat messing up, when i print its steering value it goes between 0 and 1 too
roblox’s own vehicleseat is glitched out…

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ping, could someone report this in engine bugs? i dont have access