i made a football go backwards and then it’s supposed to go up or down depending on where your mouse is at, (height = mouse.Hit.Y)
but instead of doing that it does the opposite of what i wanted to achieve which is:
when i look up the ball stays on the ground
and when i look down the ball goes up in the air
does anyone know how i can fix this and make it work properly?
It’s because you’re multiplying the look vector by a negative number (-65), which essentially inverts it, causing it to go in completely opposite direction