Velocity gun system causing bullets to delay movement by a split second

Hello! I’m making a gun system using velocity to make the bullet move (velocity is good as it also adds bullet drop to the part/bullet).

But whenever I use velocity it makes a split delay to when the bullet moves, and this is crucial with guns as it can cause pvp to be terrible.

(Here is a video, don’t mind the bad gun model.)

Edited out.

Have you tried playing around with the networkownership of the bullet?

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No, I have never heard of networkownership. This is my first time making a gun so, I may not know much stuff.

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Yeah so basically like networkownership is basically who owns the physics of a part in the game, all players have networkownership of their own characters so movement is smooth for them, so with knowing this when you create you part on the server maybe try setting the network owner off the bullett to the player that fire the remote

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This worked perfectly, thanks for the great information!

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