Howdy. I’m trying to create an animation system that plays different walking animations based on the direction the player is moving, in relation to the direction that their character is facing. For example, if a character walks in the direction they’re facing, a forward walking animation will be played, but when they start walking sideways or backward (while still facing the same direction), the animation will change to reflect this.
I’m trying to implement this based on the player’s movement in relation to the orientation of their HumanoidRootPart. Is there a simple way to check an object’s velocity relative to its LookVector?