Velocity script not working as expected

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector * 25
wait(0.1)
end

I’m trying to create a conveyor that goes not front ways (which is shown here), but left/right if that makes sense. Ive tried messing around with the Velocity and changing it to: script.Parent.Velocity = 0,0,3.
That doesn’t work, and returns me an error. Would anyone know how to do this?

I’m not sure if this is what you want, just replace “lookVector” with “RightVector”.

1 Like

It kind of works, but I’m trying to do something like this: https://gyazo.com/fd1f1baf29726c4d308954a52251622a