PC Info: Windows 10 22H2, Intel i9 10850K, NVIDIA Geforce RTX 3070
Impact: Medium
First Experienced: May 13th 2023
Last Experienced: May 16th 2023
Reproduction Steps:
- Insert a particle into a part
- Set the particles Orientation to anything that isn’t Facing Camera
- Attempt to change the Transparency and/or Acceleration of the particle
- Emit or Enable the particle
Experienced Behavior: Particle instantly disappears completely ignoring the set transparency, and doesnt change depending on what you set the acceleration to.
Actual Behavior: It is meant to change transparency depending on what you have set, and accelerate based on what is put in the Vector3
Workaround: no workaround as far as I’m aware other than using Facing Camera