VelocityParallel Orientation on Particles breaking

PC Info: Windows 10 22H2, Intel i9 10850K, NVIDIA Geforce RTX 3070
Impact: Medium
First Experienced: May 13th 2023
Last Experienced: May 16th 2023

Reproduction Steps:

  • Insert a particle into a part
  • Set the particles Orientation to anything that isn’t Facing Camera
  • Attempt to change the Transparency and/or Acceleration of the particle
  • Emit or Enable the particle

Experienced Behavior: Particle instantly disappears completely ignoring the set transparency, and doesnt change depending on what you set the acceleration to.
Actual Behavior: It is meant to change transparency depending on what you have set, and accelerate based on what is put in the Vector3

Workaround: no workaround as far as I’m aware other than using Facing Camera

We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!

Thanks for the report!


Seems to be working again, I appreciate it!

Thanks for the update!

I’m glad it’s resolved now!