I hope this one is not useless just like the attach to camera module… also this was a pain to make
What is this module ?
This module lets you generate craters easily that looks like ones in those vfx things (idk if it’s really stealing atp)
How does it works ?
First, get the module here
Then require this module
local module = require(game.ReplicatedStorage.CraterModule)
To create a crater do this :
local newCrater = module.new(rad, numberOfTimes, Size, maxParts, center, sizeIncrement, Material:Enum.Material, Color)
--rad : The start radius of the crater
--numberOfTimes : Number of layer the crater have
--Size : The size of the block
--maxParts : Maximum parts of one layer
--center : The center of the module
--sizeIncrement : How many studs the radius of the next crater is bigger than the previous one
--Material and Color : pretty self explanatory tbh
Then to make it appear just do this :
newCrater:SpawnCrater(TTime, lifeTime, EaseInStyle, EaseInDirection, EaseOutStyle, EaseOutDirection)
--TTime : Tweens the part's position for how many seconds
--Lifetime : How many seconds will it last before getting tweened back
--EaseInStyle, EaseInDirection, EaseOutStyle, EaseOutDirection : Self explanatory
More info
Updates
+ Little fixes
- Nothing else
Planned :
Crater Parts materials and colors syncs with the instance it touches
Higher blocks support
I am not really that good of a scripter so it may be a little bit buggy and i’m also just training
Tell me what is wrong with the script and i’ll try to fix it
How is the module ?
- Very good
- Nice
- Can be improved
- Ehh
- No, just no
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