Do you use Stats Service? Or just fixed data and then calculate the data with the overhead data
you can see how I calculate the data in this thread: Remote Packet Size Counter - accurately measure the amount of bytes for remotes!
aye, kept happening after. pretty sure i am getting ddosed. no idea though
v1.3.0
- Take into account for the remote objectsâ overhead for any inbound events
- Update RemotePacketSizeCounter dependency to 2.2.0
v1.4.0
- Update RemotePacketSizeCounter dependency to v2.3.0
Remote Packet Size Counter - accurately measure the amount of bytes for remotes! - #12 by PysephDEV
v1.4.1
- Update RemotePacketSizeCounter dependency to v2.3.1
NOTE: please update your plugin & potential in-game modules! Despite updating the packet size counterâs version, I didnât actually install the new version, which caused it to be at v2.1.0 this whole time.
Hi
Added the latest version to our game, but it doesnât seem to open up the menu for me when I press ctrl+f5 everytime.
Works fine on join, but then sometimes it can disappear when dying, and pressing ctrl+f5 again doesnât bring it back up again.
We do use a custom loadcharacterâŚ
v.1.4.2
- Fix in-game profiler gui disappearing upon respawn
cc. @apenzijncoolenleuk1
NOTE: if you rely on custom PlayerGui cleaning behavior (e.g. destroying all screenguis upon respawn), make sure you donât destroy PacketChart
and PacketProfiler
!
Thanks for the quick patch!
Fixed for me.
Hey, I just stumbled upon a documentation of the ROBLOX File Format. Iâm not entirely sure if itâs accurate, but I found it on MaximumADHDâs reply and itâs also mentioned on the Wikipedia page about file signatures List of file Signature. Maybe check it out?
I donât think this is relevant to the networking protocol, itâs just used for file storage.
I thought it related because I found it in Methods of Minimizing Bandwidth while using Remote Events? - Scripting Helpers. Well, I guess it just for file storage.
Hi
I completely forgot about the âPacketChartâ while testing. That still has ResetOnSpawn set to true.
Single-line fix for me was to add
ResetOnSpawn = false,
to line 162 of the PacketChart module.
Thanks! Iâll fix it when Iâm available.
v1.4.4
- Add (rudimentary) support for buffer datatype
- Bump RemotePacketSizeCounter dependency version to v2.4.1
gotta update it to see unreliable remotes now
Right, forgot theyâre a different class. Iâll update it soon, thanks!