Version History loading does not work for large places

A few days ago, when working on our large game, our map team noticed that Studio consistently fails to load any older version of some of our places. The only common ground between all these places is a very large size, which is presumably what is triggering the failure.

Screenshot 2023-08-04 192837

This place in question contains our entire open world map, including all structure assets and terrain, resulting in a very bloated file size. Given that i can also consistently repro this bug with our Building + Furniture master file, I assume it will happen with any place large enough.

I hope this issue can be resolved, given that being able to rely on version history in case something goes wrong in these master files is very important to a lot of developers on the platform.

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Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

Closing this as non-reproducible.
@Narroby, if you would like this re-opened, please check your DMs and provide logs from the failure.