When you color a mesh with vertex paint, import it into studio as an fbx, and spawn it in as a MeshPart, the vertex paint displays correctly. But, if the mesh is loaded into a SpecialMesh, the vertex colors do not load in at all, for some reason.
This is a pretty big deal for me because I need to use SpecialMeshes since the Scale property allows us to make really tiny or really large meshes, and I also need to be able to use Vertex Paint in conjunction with textures for an effect I want to create.
Please fix!