Vertical Tool/Item Grip

The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.

You may present your thread how you choose, but you are required to answer the following questions in your thread;

  • What are you attempting to achieve? (Keep it simple and clear)

I want the burger on a stick to face straight up with the burger in the air

  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    I have no idea how to do it and actually have a screenshot

  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    None, because I don’t know what to search on youtube, google, or the dev forum
    You may then include any further details.

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Heyo mate!I found out a solution for ya! :wink:

Click on the tool in explorer,there you can see Tool Property.Click it and Click Appearence!

Easy way is by purchasing the following,ToopGripEditor by @Maximum_ADHD
Link : Tool Grip Editor - Roblox . It cost 5 bobux or can be assembled for free at @Maximum_ADHD GitHub.

Hard way is by manually editing the ToolAppearance! :frowning:
Link : Creating Player Tools | Roblox Creator Documentation

2 Likes

Hold on, I’m trying to use it but it just throws me into the ground

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If your tool is Anchored/Welded to baseplate and ETC it will do that.
Use da plugin in studio before playing it! :smiley:

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Wait but if I cant have welds how else do I get all the parts but the handle to stick together, because I tried taking out the welds and it fell apart

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You can use WeldConstraint / WeldScript

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Do I have to put a weldconstraint into every part?

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Depend,If there so many Union,I recommend using WeldsScript.
If you are using SIngle MeshPart however,you don’t need to use weldconstraint then.

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Sooooo, how would I weld the parts of the lantern together??

(Weldconstraint or a weld script?)

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Is that a tool?
Or some decoration?

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It’s a tool for another game, so I’m not sure if I would use a weld script or constraint

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Hmmm.

Put a Script in your tool,(NotLocalScript) then Copy and Paste this.
local tool = script.Parent

–Creating Weld!–
for _, v in pairs(tool:GetDescendants()) do
if v:IsA(“BasePart”) then
local weld = Instance.new(“ManualWeld”)
weld.C0 = tool.Handle.CFrame:Inverse() * v.CFrame
weld.Part0 = tool.Handle
weld.Part1 = v
weld.Parent = v
end
end

–Fixing tool if anchored–
for _, v in pairs(tool:GetDescendants()) do
if v:IsA(“BasePart”) then
v.Anchored = false
end
end

If it work,your tool should be welded automaticly

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What about all the errors? image

hmmm let me fix th3t,imma give u oth3r script

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I never made a script; I don’t know a whole lot about scripting, only the bare basics like functions and variables and I only know the basics of even those

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Uploaded it using my Altenate Acc.get the script and insert it into your tool

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Does it work? :smiley: @TimidFerret
If it does work then,i’m glad 2 help ya!

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Go to tool option in workspace and change orientation to models orientation.

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