Im trying to achieve fast accurate Vertical motor turret movement that follows player camera lookvector, my actual Vertical movement is not really accurate, i tried :Cross() but i probably done math wrong, this is my turret:
code:
local lookVector = workspace.CurrentCamera.CFrame.LookVector -- Camera LookVector
local yAngle = lookVector.Y * -1 -- Vertical Movement not really accurate
RotorV.HingeConstraint.AngularVelocity = yAngle
local RotorHGoal = lookVector:Cross(RotorH.CFrame.LookVector) -- Horizontal Movement
RotorH.HingeConstraint.AngularVelocity = RotorHGoal.Y * -15
RotorV is Vetical Motor on picture