Vertical Turret Movement That Follows Camera LookVector

Im trying to achieve fast accurate Vertical motor turret movement that follows player camera lookvector, my actual Vertical movement is not really accurate, i tried :Cross() but i probably done math wrong, this is my turret:
Turret
code:

local lookVector = workspace.CurrentCamera.CFrame.LookVector -- Camera LookVector
	
local yAngle = lookVector.Y * -1 -- Vertical Movement not really accurate
RotorV.HingeConstraint.AngularVelocity = yAngle
	
local RotorHGoal = lookVector:Cross(RotorH.CFrame.LookVector) -- Horizontal Movement
RotorH.HingeConstraint.AngularVelocity = RotorHGoal.Y * -15	

RotorV is Vetical Motor on picture

What does your turret do currently?

It got good horizontal rotation, slow and not accurate vertical rotation and shoots