I can’t find any memory leaks, physics aren’t causing anything, and it’s getting worse every update (exponentially worse). I’m loosing lots of players and I can’t figure out why this is happening - my networking is extremely organized and optimized.
Please help before I pull all my hair out
Edit: Also related, is there a way to track the incoming/outgoing traffic directly (ie. what remoteEvents/remoteFunctions are being fired)? It might help me figure out what’s going on
Nope. I had an issue that tracked players stats even if they left the game but it’s since been fixed. Was usually ~100-200 people per server but I think it was a sporadic thing and only happened occasionally
Are you also having issues with parts missing or not deleting in your game (say for example when you clone a map into workspace, or destroy it?) @BuildIntoGames