Very strange physics bug related to anchoring and playing the animation

This bug only happend to me once whenever trying to weld two characters together for a “Grabbing” move. I tried using the previous solution for this problem however as you expect by me asking for help It did not work.

The code is as follows [However I truncated a bit of unnecessary stuff]:

local A3 = Humanoid:LoadAnimation(script:FindFirstChild("WakeUp1"))

local HRP = Character:FindFirstChild("HumanoidRootPart")
HRP.Anchored = true
HRP.CFrame = workspace:FindFirstChild("TP").CFrame
A3:Play()

task.wait(A3.Length)

A3:Stop()
HRP.Anchored = false

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what happens if you use :PivotTo on the character model instead of setting the HRP’s CFrame?

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Just tried, the result stays the same.

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After further experimentation I managed to fix it.

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