the question is why I have it like this. The first version is wrong, and the second version is right. And when I play in vfx scripting, the first option is shown. That is incorrect. How to make it so that the second is shown? Here are my settings:
Explosion:
Smoke:
Because plugin you using uses ParticleEmitter:Emit() instead of Enabled = true. Emit 1000 particles instead of enabling emitter in script.
ParticleEmitter:Emit()
Enabled = true
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