Vfx difference in RosParticle and emitParticle

the question is why I have it like this. The first version is wrong, and the second version is right. And when I play in vfx scripting, the first option is shown. That is incorrect. How to make it so that the second is shown? Here are my settings:

Explosion:


Smoke:




Because plugin you using uses ParticleEmitter:Emit() instead of Enabled = true. Emit 1000 particles instead of enabling emitter in script.

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