VFX Scripter Pro — an essential plugin for VFX scripters

Thank you, it seems like it works just fine.

1 Like

I will think of a way to do this. It’s definitely a challenge. :slight_smile:

1 Like

I made the plugin free for the time being for those interested.

3 Likes

Crazy how you made it free, is it only for a limited time? I’m so happy I saw that this plug-in was free. I’m trying to learn how to make VFX and I suck at scripting so this will be a game changer for making different cool abilities!

1 Like

I don’t know whether I’ll make it paid again since income from Roblox plugins is quite unstable, but for the time being, have fun with it and share anything cool you’ve made with it. For any questions, I’ll be here!

1 Like

Hey all, thanks to a new update by Roblox I can make this plugin more stable. :slight_smile:

The update will be put out soon! :heart:

2 Likes

Just checking to make sure you didn’t forget about us!

I was going to add this but the update I mentioned is still very buggy. I didn’t forget, don’t worry!

1 Like

:confetti_ball: Introducing VFX Scripter Pro v1.3.0 :confetti_ball:

New Features :star:

  • Better Physics (using the new plugin API, making it more safe and stable than before)
  • Added Physics Speed Controller
  • More precise control over the loop interval
  • task.wait and task.delay will both be affected by the physics speed, you can access the physics speed through script by using VspLib.GetPhysicsSpeed()

9f81ae2903a303b98faa31405406a274

Feedback :loudspeaker:

The plugin is still very new and could use feedback! Please do not hesitate to share any problems you are having! Share anything cool you have made with this plugin!

3 Likes

This is a genuinely good plugin and I’ve started putting it to use.

However, could you please remove all these stars and credits everywhere? They are quite obnoxious and make the plugin feel like a cheap product in terms of quality.


image
image

One more request, could you save the user’s Selection before they press Play on the plugin and then restore it after clicking Stop? I’ve included a use case example in the video below. I’m trying to play with a ParticleEmitter’s properties but due to the way the plugin works it makes me deselect the ParticleEmitter when I click Play on the plugin and then I have to re-open the entire model hierarchy in the explorer again to select the ParticleEmitter.

2 Likes

Thanks for the feedback. I will update the plugin soon using your input! :slight_smile:

3 Likes

I updated the plugin just now that fixes the issues mentioned in your post.

  • Removed credits and stars from the name of the plugin. I understand that it can be annoying or unprofessional, so I decided to remove these. :man_cook:
  • I have also made it so it reselects the objects you selected before running the sequence. So now you can re-adjust your properties way quicker! :zap:

I appreciate your input, and I am happy to help! Let me know if you have any more suggesions! :slight_smile:

4 Likes

I appreciate the very quick update and that you included everything I wished for!

2 Likes

Can you prevent the folders from being created unless the plugin is used?

2 Likes

Sure, this is something I am willing to add.

2 Likes

I just made it so the folders aren’t being made anymore unless they’re necessary.

I appreciate your input, and I am happy to help! Let me know if you have any more suggestions! :slight_smile:

2 Likes

:loudspeaker: VFX Scripter Pro v1.3.4

  • Fixes animations not playing.
3 Likes

Amazing plugin! Many things I do just wouldn’t be possible without it!
I’m making a little thing like this right now, and I must say testing the technicalities was far easier thanks to this!


I do have one issue though. I get prints in the output which causes a bunch of lag even though I have no print statements in my code. I reckon this could be a potential bug in the plugin.
Nonetheless, this is an amazing tool and I’m definitely going to use it for my projects from now on!

2 Likes

Thanks for the uplifting message!! :slight_smile: You’re cooking real hard!!!

About that issue though, can you tell me what is being printed that could be causing lag?

2 Likes

I believe the printed messages I get are old print statements I used to test that I removed.
They’re not present in the script, but I see them in the output. I notice they’re being printed 900-1000 times each time I use the effect. This mass output could potentially cause the lag, especially since it happens right when the prints fire, however, my visual is mediocrely optimized so it could just be an issue on my part.
I’m glad you noticed my problem, and I hope that if you attempt to fix it, the solution will be easy to find.
Thanks!

1 Like