I’d say you have to find your way through the threshold (mask modifier.)
Great tutorial and was really helpful, thanks for this.
No problem. I appreciate the feedback.
It’s so great to hear from people that this tutorial has allowed them to manage through their desire of creating VFX.
Doesn’t seem to change anything when I do this.
Nvm, got it fixed. Your video explains it
Any Way to make vfx in blender 2.79. Just asking. On my knowledge there is no threshold on the mask modifier in blender 2.79
Thanks so much!! Helped me understand the basics
How do you animate the mesh? Also, if I do, would it be able to go in Roblox Studio?
Great tutorial! I’ve been looking for good tutorials about learning how to create VFX, and this explains it very well! Thank you.
(PS: THANK YOU FOR SHOWING ME WHERE THE BUTTONS ARE INSTEAD OF JUST TELLING ME THE NAMES OF THE BUTTONS THAT I SHOULD HAVE CLICKED)
Kinda reminds me of that effect that happens with a Splashdown in Splatoon!
How do you animate it?
(^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^)
Yeah you explain nicely and in details
just thought I’d say that if you cant find bloom (or any of the other settings), they have been moved since Blender 4.2. You now have to go into Compositing and add it manually. Here’s how to do that!
I recommend you add a camera and render beforehand, so enter Layout (you’re probably in it, just check at the top) and press Shift+A and search “Camera”, it should be the first option.
Position the camera however you like. The black arrow shows the top and the flat, rectangular face should be the front. Once you’re ready, press f12 to render. This may lag or take some time depending on your device or what else there is to render.
Once you’ve rendered (or if you’ve skipped it), enter the “compositing” tab. It should be at the top next to “Rendering” and “Geomentry Nodes”, though if you’ve moved it you should know where it is.
Once you’re in, make sure the “Backdrop” property in the top right is blue, if it isn’t just click it.
Turn on “Use Nodes” in the top left, as it is off by default. There should be two default nodes, if you don’t see this, press Home on your keyboard or click “view” in the top left and click “Frame All”.
Now, press Shift+A and search “Viewer”. Connect the “Render Layers” Node to the Viewer (it should be connected to Composite too.) You should now see something similar to this:
if you don’t, try searching for the names shown above each Node and connect them as shown in the image.
Now, press Shift+A, and search “Glare”, or go to Add>Filter>Glare. Drag the “Glare” Node over the line connecting “Render Layers” to “Viewer”, once the line turns white, release it and it should automatically join. If it doesn’t, you can do this manually by disconnecting the nodes and reconnecting them, placing the “Glare” between them. You should now have something similar to this:
This (should) be enough for you, as it was for me, however if it isn’t you can turn on Raytracing, which replaced Ambient Occlusion and Screen Space Reflections in Blender 4.2.
Sorry if this tutorial sucks I don’t do this sorta thing often
you can animate basically anything in blender, so I’ll give you a basic rundown on it. If you want to, you can stay in the ‘Layout’ tab for a lot of animation, since the ‘Animation’ tab isn’t necessary for a lot of things.
There should be a tab called ‘Dope Sheet’ near the bottom of the screen. If this isn’t there, then put your mouse on the line between the 3D Viewport and the controls tab and right click. Click ‘horizontal split’ and split wherever you like, I recommend about a quarter up. Then, click the icon in the top right of the screen you just created, it should be an icon of a grid and a circle. Under ‘Animation’, click ‘Dope Sheet’. (or press Shift+F12)
Once the Dope Sheet is open, you can get to animating! Which is surprisingly simple. Just make sure to select what you will be animating (Including modifiers) and click ‘i’ to add the keyframes. Move the slider to select the frame, and make your changes. Select what changed and press ‘i’ to confirm the changes. Move the slider to 0 and press Space to review your animation.
You can simply export to studio as an FBX animation (I believe? Not done it in a while so I’m not sure.) You should be able to find a lot of tutorials for it. I still recommend looking at proper animation tutorials since this was just a basic rundown of the whole thing. (I’m also not a modeler/animator so I might’ve missed something.) Very sorry for bumping this btw lol just realised the date
super quick edit: forgot to mention: make sure what you made into a keyframe turns YELLOW when you press ‘i’, if it doesn’t, right-click it and at the top it should say ‘Insert Keyframe’, it does the same thing but sometimes pressing ‘i’ doesn’t work for me.
How you import this in roblox?
You need to learn tween services
You need to export your blender mesh into fbx or obj you can export it from File > Export > obj/fbx
He meant how to animate it in Roblox like the other guy
So cool! Thanks for this amazing tutorial