Automatically useless with the ID-verified part… not many devs are ID verified (due to multiple reasons) - not to mention, ID verification isnt a valid option in some countries as others have stated when ID verification was released…
Eh 2000 robux ? Na, this doesn’t sound that good. For uploading game trailers, roblox charges 500 robux and for cutscenes 2000 robux ? I completely get that trailer and cutscenes are completely different but the effort put into both can sometimes be real exhausting. 2000 robux is just too expensive.
2000 Robux for a five second video teaching the user how to jump??
A lot of people have been waiting for this update for so long, but after reading the requirements I’m honestly quite disapointed… Well, its still a beta feature and has just released so hopefully in the future things will change, specially in the cost department.
It’s likely to prevent a large influx of people uploading 300mb videos to Roblox, which costs money. Game trailers are hosted on YouTube, Roblox just has to host the link.
This sounds like a great idea that will improve development on Roblox tenfold. However, I do have some questions.
Will there be a copyright detection system? I can already see how this can be problematic with people uploading clips from copyrighted music videos or movies. Also, will we be able to upload videos longer than 30 seconds in the near future?
I have one question, it is supporting 120 fps video, but Roblox usually runs at 60 fps. How will 120 fps video played in normal Roblox? Is it needed to unlock fps (in FastFlag editing)?
It’s verified because they have the capability of actually banning you if you upload bad things, or forwarding your info to the authorities if necessary in extreme cases.
Uploading videos for the general player base would just get spammed with very unsavory things through bots.
Why the need for both of these limits? It seems quite weird to both be limiting creators on how much content we can upload and charging us for it at the same time?! It is also quite concerning that little emphasis was put on the cost in this post (other than stating that it can’t be refunded). Is this because lowering this fee is not planned at all?
Until videos are free and other limits are given more freedom, this feature will not be used heavily in development workflows as many developers will opt for the cheaper yet less performant and less moderation vigilant approach of using custom-built video players. I personally will not be using this feature at all, especially since there is no way to preview my video and determine if compression has absolutely destroyed it until I’ve already comitted to it with a 2k Robux fee.
I understand Roblox doesn’t want to attract negative or NSFW videos on the platform but 2,000 is a little steep if I must say so myself.
I feel like the moderation process is enough to stop bad videos being put on the platform, as well as the current limitations.
I think Roblox is going about deterring developers from creating videos by putting prices up which is unethical- either enhance the moderation process further or don’t open it up for public consumption at all.
If all else, half the price as developers who’re just starting out won’t want to spend 2k on a singular video to be displayed in their experience.
Thankfully I have access to the uploaded despite not being verified. Unfortunately it looks like it’s either broken, or this is their way of telling me I need to give my ID:
Or worse, developers use other approaches to get their video on-platform without going through moderation. We already see this possible with “video player with Roblox scripts” resources. While they are un-performant, a developer who is desperate to avoid the fee (or more maliciously, moderation), won’t care about that. This is a very controversial decision in my opinion because when you introduce a feature like this which requires a heavy investment to purchase, developers will find other ways to get past your system, possibly bypassing the protections you have put in-place yourself. They could possibly even normalise using third-party resources because of the high investment requirements for the ‘official’ feature.
When I first saw this post, I was excited to see Roblox reintroducing the Video feature after so many years. However, upon reading the requirements, I couldn’t help but notice that the entry conditions for newcomers seem somewhat unfair. Here’s why:
Many developers don’t have the required amount of Robux to upload videos, whether they are short clips or for testing purposes. This financial barrier can be discouraging for aspiring creators.
Another limitation is the maximum resolution of 1080p for VideoFrames. For example, if I wanted to share a high-quality cinematic video recorded at 1440p or even at a high frame rate like 120fps, I wouldn’t be able to do so. This restriction limits the creative possibilities on the platform.
Regarding the message from @phri related to videos being rejected:
As Nick and Tian mentioned at the Roblox Developers Conference (RDC) this year, they plan to enhance moderation with the help of Machine Learning (ML) to make it more efficient and accurate. While I appreciate this initiative, the current state of moderation and the existence of loopholes in Roblox’s Community Standards and Terms of Service pose problems. This can expose younger audiences, including adolescents and children, to inappropriate content.
In conclusion, I believe it would be wise to carefully consider the drawbacks before fully embracing the benefits of this new feature. However, please note that this is my personal opinion, and everyone is entitled to their own perspective on the matter.