To be honest, I think a video feature is a great addition to the engine. It allows us to do a lot more with our games and starts to get us on par with other engines that already have this feature. I guess I could complain about the price-tag, but it makes sense that it would need one.
However, at the current state, I’m not sure how reliable Videoframes really are. As of a few days ago, my opinion of them was very positive. They worked as they were described and I had no issues. I made a very nice intro-cutscene using video frames and was able to hide the fact that I was playing a video in the first place:
There’s no box or outlines or anything that you can make out that reveals that I’m playing a video as part of my studio introduction.
This changed an hour ago, when my videoframe began to bug out. I’ve tried remaking it, putting it into different games, etc., the issues still occur.
While hard to see, you can make out that the video frame is actually there because its color has changed. There’s also some weird green bar at the top that completely reveals everything. Also, the video starts to completely glitch out with random colors a split moment before playing at times. This is inconsistent, so I have not gotten a video of this yet. Again, this was not the case before and only began occurring an hour ago.
…Well, this sucks, cause now it’s no longer a cool experience and instead feels very “thrown together”. I’m wondering if this is a compression issue, because if so, it should be made a little more clear that you may experience a sudden change in your video later down the line instead of instantly. I’m not sure what to do in this position regarding my cutscene, and I’m 2000 robux short.
@phri , do you have any insight as to what happened and what I can do?