View Sales per Product

For example, it would be extremely useful for this game pass. People aren’t the best about telling me they purchased it and it is hard for me to go through all my sales to find people who got it…

You could save a buyer’s name and add it to an array saved by data store. And whenever someone messages you that they bought it, join your game to check if they’re in the array of buyers.

Or Roblox could just provide me with better setting on my sales report :stuck_out_tongue:

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Or Roblox could just provide me with better setting on my sales report :P[/quote]

It’d be super easy to just toss their name onto the end of a txt file with PHP.

Except the having a server part. And all this is so unnecessary when Roblox could easily give us a filter for our sales. I don’t wanna set up a web filter so I can sort through my game pass sales :stuck_out_tongue:

Except the having a server part. And all this is so unnecessary when Roblox could easily give us a filter for our sales. I don’t wanna set up a web filter so I can sort through my game pass sales :P[/quote]

I just think it’s more important to ask for features that we cannot make ourselves.

Isn’t that exactly what THIS is (aside from “per product”)?

Does ProcessReceipt fire for each gamepass sold when there are no servers running and a new one starts?

Does ProcessReceipt fire for each gamepass sold when there are no servers running and a new one starts?[/quote]

No
The data store would load the array of players who have bought the gamepass (could work with dev products too) whenever you press a hotkey, or touch a brick. Up to the creator of how to fire the function that would print to the server the array of people who have bought a certain gamepass. Then press F9, server output.

You would add the customer’s name to the array when the PromtPurchaseFinished or ProcessRecceipt function fires when the player buys a gamepass or dev product respectively.

The problem is when you start selling 100s items per hour it is very hard to find who has bought what. FirstWorldProblems. This makes gamepasses like the one in the OP very hard to maintain.

We want income graphs now!!

The problem is when you start selling 100s items per hour it is very hard to find who has bought what. FirstWorldProblems. This makes gamepasses like the one in the OP very hard to maintain.[/quote]

It has 35 purchases. It’s either R$2000 or T$35000. This method actually DOES work for three game pass in the OP.

But I see your point.

The problem is when you start selling 100s items per hour it is very hard to find who has bought what. FirstWorldProblems. This makes gamepasses like the one in the OP very hard to maintain.[/quote]

It has 35 purchases. It’s either R$2000 or T$35000. This method actually DOES work for three game pass in the OP.

But I see your point.[/quote]

I’ll normally use ctrl+F and scroll down that page to find new purchases. It’s harder than it should be :stuck_out_tongue:

Rather than scrolling through your purchases looking to see if someone bought your pass so you can act accordingly, why not just look in their inventory? Odds are the pass will be on the first page of their passes.

The problem is when you start selling 100s items per hour it is very hard to find who has bought what. FirstWorldProblems. This makes gamepasses like the one in the OP very hard to maintain.[/quote]

It has 35 purchases. It’s either R$2000 or T$35000. This method actually DOES work for three game pass in the OP.

But I see your point.[/quote]

Yes the game pass in the OP has 21 sales, but adding together all the game passes that his place has sold is well over 2,000 And they all show up on the items sold page. So he has to find the 1% of his purchases for finding out who bought that one pass.

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