Viewmodel animation help

So currently, I’m working on my fps game, and i got a script from the youtube channel “NightTime Developments”, and I tried asking how to play animations for the viewmodel on their discord, but i wasn’t given much information. The script is:

local player = game.Players.LocalPlayer

local character = player.Character or player.CharacterAdded:Wait()

local humanoid = character:WaitForChild("Humanoid")

local camera = game.Workspace.CurrentCamera

local aimCF = CFrame.new()

local isAiming = false

local framework = {

	inventory = {

		"XM4";

		"Glock";

		"Knife";

		"Grenade";

	};

	module = nil;

	viewmodel = nil;

}

local anims = game.ReplicatedStorage.Animations

local viewmodels = game.ReplicatedStorage.Viewmodels

function loadSlot(Item)

	local viewmodelFolder = game.ReplicatedStorage.Viewmodels

	local moduleFolder = game.ReplicatedStorage.Modules

	if moduleFolder:FindFirstChild(Item) then

		framework.module = require(moduleFolder:FindFirstChild(Item))

		if viewmodelFolder:FindFirstChild(Item) then

			framework.viewmodel = viewmodelFolder:FindFirstChild(Item):Clone()

			framework.viewmodel.Parent = camera

		end

	end

end

RunService.RenderStepped:Connect(function()

	for i, v in pairs(camera:GetChildren()) do

		if v:IsA("Model") then

			v:SetPrimaryPartCFrame(camera.CFrame * aimCF)

		end

	end
	
	if isAiming and framework.viewmodel ~= nil then

		local offset = framework.viewmodel.AimPart.CFrame:ToObjectSpace(framework.viewmodel.PrimaryPart.CFrame)

		aimCF = aimCF:Lerp(offset, 0.1)

	else

		local offset = CFrame.new()

		aimCF = aimCF:Lerp(offset, 0.1)
		
	end
	
end)

loadSlot(framework.inventory[1])

UserInputService.InputBegan:Connect(function(input)

	if input.UserInputType == Enum.UserInputType.MouseButton2 then

		isAiming = true

		UserInputService.MouseIconEnabled = false
	end

end)

UserInputService.InputEnded:Connect(function(input)

	if input.UserInputType == Enum.UserInputType.MouseButton2 then

		isAiming = false
		
		UserInputService.MouseIconEnabled = true
	end

end)

I’ve also tried playing the animations in a localscript but it doesn’t work. Any help would be greatly appreciated.

Hello, NotEchoForge

The script is incomplete. The anims local is accessed only once, the action of which is to set the value of it to Animations folder in the ReplicatedStorage.

I don’t really think you can do any animations with that, there is no code to load, play and manage or even just get the animations themselves.

oh, ok.

so do you know if theres any way to make the viewmodel arms move? am i going to have to use tweens or something?

usually the animation methods are either changing cframes or using default roblox animations

ohhh, ok.

well thank you for the information.