Viewmodel animation pallet turning instead of part (viewmodel animator "bug"?)

So I have an fps viewmodel setup, loads the animations fine, the issue is when im making the animations

Not quite sure how to describe it but heres the video.


I have as of writing found no solutions or fixes

Note: every BasePart is un-anchored and cancollide off, and everything has a weld / motor6d connecting it

Weapon has everything rigged to an invis root part, and the arms have another invis root part that rigs to the weapon and arms

Did you ever solve this? I’ve had this problem for over a year and haven’t gotten to complete any games because of it.

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You need to make sure the Motot6D's are properly attached and parented.

As seen in this example:
image
The Motor6D ‘left’ is attached from the 'HumanoidRootPart` to the actual arm. Same applies for the right side. You also need to make sure that the ‘HumanoidRootPart’ is anchored.

The viewmodel looks as such:

I hope this helps in some way, though I just put this together in like 5 minutes so it might not work.

image

I already have that part, it’s based on the rootpart, but doesn’t work.

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Wait, I fixed it! I had a weird offset on one of the Motor6D’s

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