I’ve made a katana swing animation, using a viewmodel, the katana is welded to the viewmodels arms and shows up just fine within moon animator, once I play the animation from within the game, the katana doesn’t rotate but it does follow the players arms? Any ideas?
Here’s the animation from Moon animator and then in-game.
I have figured out the issue, within my viewmodel code, the attack animation is blending with the idle animation which is still playing while the attack animation is. This I think causes the two to merge and behave weirdly. To fix this, make sure you idle animation is set to Idle priority, so when your attack animation plays, they don’t clash.