Viewmodel arms are moving, but not as much as I want them to (FE Gun Kit)

Basically, when I import the animation from blender, it looks great, but when I use it ingame, it is soft and doesnt move as dramatically or properly.


Please help, I’ve always wanted to create a game, and I want to atleast finish the first gun. Thank you!

maybe you didnt update the animation priority, so both the idle animation and reload animations would be playing at the same priority causing them to make the reload animation look softer

Do you have anything that modifies the C0 or C1 properties of the Motor6D? If so, then it will also make the animation have an offset.

do you know what would be the proper animation property for each?

I normally set those in the animation editor before uploading them
it might be buggy to set by scripts, but by script, you could set it like someAnimationTrack.AnimationPriority = Enum.AnimationPriority.Action

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i mean, is a reload an Action priority? and what type of animaton priority is an idle?

I’d make reloading Action and Idle would be Idle
Info on Animation Priority

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from seeing here, Have you tried to add boolean attribute to workspace called “RbxLegacyAnimationBlending” ??

also for Idle animation, it’s best to use Movement instead of actual idle and the rest would be Action