Good day! I have encountered a slight problem regarding in the attachment of my viewmodel to camera. I want to remove the slight lags and glitches when the character is moving. When the character is walking, jumping, and turning, the viewmodel follows but it glitches slightly, well this might not be too much of a problem but I do not want my players to notice that. Any help is appreciated. Thank you! Refer to the video below: Watch Testing | Streamable
Note: I am using BindToRenderStep and Viewmodel:PivotTo(camera.CFrame) for this