ViewModel flinging me off the map?

Oh, so are you saying, I should load the animation into the controller, not the humanoid?

Yup. Its the exact same, but you just load it in to your animationcontroller instead.

Oh, wow! Tysm! It works! Thanks, @devinkid1!

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No problem. Also, if you need more help with animationcontrollers just message me if you want

I made it so EVERY FRAME every part in the viewport model’s cancollide and massless properties were changed accordingly.

Edit: 3 years ago yay.

(bumpin this)

you can use collision groups,

make a new group call it viewmodels
make it not collide with default

add the viewmodel to the group

boom now you can use the humanoid without it’s stupid default propreties

yeah collision groups would be good to be completely sure

edit: setting cancollide to false on all parts doesn’t always work because the parts still collide with thesmelves in the viewmodel for some reason because there’s a humanoid in it. if you set all baseparts of the viewmodel’s collison group to viewmodel and make it so that collision group cant collide with any parts including it’s own collision group, it’ll work.

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