Oh, so are you saying, I should load the animation into the controller, not the humanoid?
Yup. Its the exact same, but you just load it in to your animationcontroller instead.
Oh, wow! Tysm! It works! Thanks, @devinkid1!
No problem. Also, if you need more help with animationcontrollers just message me if you want
I made it so EVERY FRAME every part in the viewport model’s cancollide and massless properties were changed accordingly.
Edit: 3 years ago yay.
(bumpin this)
you can use collision groups,
make a new group call it viewmodels
make it not collide with default
add the viewmodel to the group
boom now you can use the humanoid without it’s stupid default propreties
yeah collision groups would be good to be completely sure
edit: setting cancollide to false on all parts doesn’t always work because the parts still collide with thesmelves in the viewmodel for some reason because there’s a humanoid in it. if you set all baseparts of the viewmodel’s collison group to viewmodel and make it so that collision group cant collide with any parts including it’s own collision group, it’ll work.