Viewmodel glitching in blender

Hey, I am trying animate my game viewmodels in blender something is not right when I
try to put automatic weights it looks this when I move the bones.


Please help!

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Automatic weights are doing what they’re intended to do, give you the best estimate based on vertex proximity. You’ll have to manually paint the vertex weights of your bones if you want more specific behavior.

Is there a way to animate this properly because this way is so complicated.

You could animate them as separate objects in Blender and import several rigs, but the work that would require may be more than hand-painting weights. Luckily it looks like a pretty low-poly build, shouldn’t be too many vertices to paint?

Is there video on it? I will see that.