i’m trying to make a viewmodel sway for my fps framework for the 31st time and i still have no idea what im doing
this is my code, taken from this post:
local mult = 1
local swayOffset = CFrame.new()
local lastCameraCF = workspace.CurrentCamera.CFrame
local function renderloop()
if gun then
gun.PrimaryPart.CFrame = cam.CFrame * swayOffset
local rotation = workspace.CurrentCamera.CFrame:toObjectSpace(lastCameraCF)
local x,y,z = rotation:ToOrientation()
swayOffset = swayOffset:Lerp(CFrame.Angles(math.sin(x)*mult,math.sin(y)*mult,0), 0.1)
gun.PrimaryPart.CFrame = gun.PrimaryPart.CFrame * swayOffset
lastCameraCF = workspace.CurrentCamera.CFrame
end
end
runservice:BindToRenderStep('swayLoop', 1, renderloop)
it works, but it lags behind a bit
could anyone help me out here? i’ve been struggling with this for months now…
if you need any more information i’ll provide