I want my viewmodel to play animations, however it just doesn’t seem to work.
https://gyazo.com/5f308c20d43be1cca9b5d48d4c9cfcc4
There are no relevant errors to the animations in console
(ignore the other errors, it works just fine but the console is all waah-waah)
I can confirm that both of the animations in the script are owned by me.
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
--local gunModel = game.ReplicatedStorage.Fists
local gunTool;
local camera = workspace.CurrentCamera
local cframeOffsetFromCamera = CFrame.new(0, -2, -1) -- change this offset to fix where you want
local function cframeToCamera()
while gunTool and game:GetService("RunService").RenderStepped:Wait() do
gunmodelclone.Parent = camera
gunmodelclone:SetPrimaryPartCFrame(camera.CFrame * cframeOffsetFromCamera)
gunmodelclone.HumanoidRootPart.Anchored = false
armhumanoid = gunmodelclone:FindFirstChild("Humanoid")
end
end
char.ChildAdded:Connect(function(child)
if child:IsA("Tool") then
gunTool = child
--print(child.Name.."This is the child")
gunModel = game.ReplicatedStorage[child.Name]
--print(gunModel.Name.."This is the gunModel")
gunmodelclone = gunModel:Clone()
cframeToCamera()
equip = gunmodelclone:WaitForChild("Equip")
idle = gunmodelclone:WaitForChild("Idle")
eanim = armhumanoid:LoadAnimation(equip)
ianim = armhumanoid:LoadAnimation(idle)
wait()
ianim:Play()
eanim:Play()
end
end)
local function cFrameBack()
gunmodelclone:Destroy()
end
char.ChildRemoved:Connect(function(child)
if gunTool and child == gunTool then
cFrameBack()
gunTool = nil
end
end)
I’ve noticed another user having this issue and he still has not been replied to.
What is preventing the animations from playing?