Viewmodel overlay over world scene using transparency

Rip viewportframes?

Probably not, but just in case this is a real world rendering glitch or maybe intentional feature in Roblox adjusts the rendering to be ontop of basic parts in the scene such as; walls, floors, foliage, etc.

Doesn’t render ontop of humanoids (don’t really know how to)

This still uses 1 camera in the workspace so the FOV is still warped, and there aren’t any options for this atm other than to use ViewportFrames. (which this is just the alternative to a ViewportFrame)

and since Roblox doesn’t support “texture shaders” or textures that can be layered globally, in other words no fancy way to make a part be ontop of all with all the lighting and quality applied.
^^^
The only way that could be done is to use editable images but it’s still in Beta and very laggy.

(yes ofc its supposed to be in the depth with the water, most games do that.)

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