how come its detecting that it touched without the viewmodel even touching the part?
its like its detecting the viewmodel when the animation wasnt played (which has arms straight making the hitbox longer)
suggestions?
how come its detecting that it touched without the viewmodel even touching the part?
its like its detecting the viewmodel when the animation wasnt played (which has arms straight making the hitbox longer)
suggestions?
viewmodels are pretty big after all I think