for i = 1,3 do
spawn(function()
local Folder = RS.Pets.Models:FindFirstChild(Result[i])
local Type
for _,v in pairs(Egg["Pets"]) do
if v.Name == Result[i] then
Type = v.Type
end
end
local PetClone = Folder:FindFirstChild(Type):Clone()
local EggClone = workspace.Eggs:FindFirstChild(script.Parent.Parent.CurrentTarget.Value).EggModel:Clone()
local Rarity = Folder.Settings.Rarity.Value
local RarityColor = RS.Pets.Rarities:FindFirstChild(Rarity).Color.Value
local tweenInfo = TweenInfo.new(.35, Enum.EasingStyle.Quad)
local EggDelay = .075
local EggPos
local PetRot
if i == 1 then
EggPos = 0
PetRot = 180
elseif i == 2 then
EggPos = -4
PetRot = 220
elseif i == 3 then
EggPos = 4
PetRot = 140
end
EggClone.Parent = FrameClone
--EggClone:SetPrimaryPartCFrame(CFrame.new(EggPos,0,0) - Vector3.new(0,10,0))
local Module3D = require(game.ReplicatedStorage:WaitForChild("Module3D"))
local Model3D
Model3D = Module3D:Attach3D(FrameClone,EggClone)
Model3D:SetDepthMultiplier(1.2)
Model3D.CurrentCamera.FieldOfView = 5
Model3D.Visible = true
EggClone:SetPrimaryPartCFrame(CFrame.new(EggPos,0,0) - Vector3.new(0,10,0))
game:GetService("RunService").RenderStepped:Connect(function()
Model3D:SetCFrame(CFrame.Angles(0,tick() % (math.pi * 2),0) * CFrame.Angles(math.rad(-10),0,0))
end)
--
local bringEgg = TS:Create(EggClone.PrimaryPart, tweenInfo, {Position = EggClone.PrimaryPart.Position + Vector3.new(0,10,0)})
bringEgg:Play()
wait(.35)
The 3 eggs are all in the same x value. How do I fix this?