pretty self explanatory in the title. is there a work around for this? i really dont want to have to change all the special meshes to mesh parts or something like that
ViewportFrames tend to have issues with meshes. (Make sure you’re using a WorldModel
!)
Have you tried placing the Mesh inside the Viewport inside a Model
?
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Just tried that, still nothing showing up. I know its not an issue with the viewport frame because when setting the transparency of the part that holds the mesh to 0, i can see the part fine.
Alright, could you post an image of the viewport?
And have you made sure that you could even see normal parts?
It seems to be working now with the world model and model. I don’t know why it wasn’t before, but it is now
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