Reproduction Steps
Place a clone of a character in a viewport frame. Set the viewport frame’s camera to look at the character.
Get your actual character near the origin, and open the viewport frame, and you get a detailed view.
Then move your actual character far from the origin, and open the viewport frame, and you get a reduced LOD view.
Expected Behavior
The render detail should be based off of the location of the viewport frame camera.
Actual Behavior
The render detail is being based off of the world camera.
Workaround
Possibly the viewport frame Instances could all be shifted to match the real world camera locations, but that would be rather complicated.
Viewport when I am at origin
Viewport when I am a few hundred studs away from origin
Issue Area: Engine
Issue Type: Display
Impact: Very High
Frequency: Constantly
Date First Experienced: 2022-08-06 00:08:00 (-05:00)
Date Last Experienced: 2022-08-07 00:08:00 (-05:00)