Viewport Frame rendering LOD, based on world camera instead of viewport frame camera

Reproduction Steps

Place a clone of a character in a viewport frame. Set the viewport frame’s camera to look at the character.

Get your actual character near the origin, and open the viewport frame, and you get a detailed view.

Then move your actual character far from the origin, and open the viewport frame, and you get a reduced LOD view.

Expected Behavior

The render detail should be based off of the location of the viewport frame camera.

Actual Behavior

The render detail is being based off of the world camera.

Workaround

Possibly the viewport frame Instances could all be shifted to match the real world camera locations, but that would be rather complicated.

Viewport when I am at origin

Viewport when I am a few hundred studs away from origin

Issue Area: Engine
Issue Type: Display
Impact: Very High
Frequency: Constantly
Date First Experienced: 2022-08-06 00:08:00 (-05:00)
Date Last Experienced: 2022-08-07 00:08:00 (-05:00)

13 Likes

Thanks for the report. Are you still experiencing this issue?

Yes this is still happening. asdfasdfasdf

Hi @SelDraken!
Would you kindly accept to share a simple placefile that reproduces this issue with us please?

This appears to have been fixed sometime over the last 2 years. Thanks.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.