How did Tower defense sim pull off this effect, is it with viewport frames? How do they make it move with the camera so fluidly?
Thanks in advance!
How did Tower defense sim pull off this effect, is it with viewport frames? How do they make it move with the camera so fluidly?
Yes they use viewport frames and code like this: https://www.youtube.com/watch?v=_SmPR5mvH7w&list=WL&index=18&t=275s&ab_channel=DigiDigger
read this whole thing
lol that was exactly what I thought when I saw that
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