Viewport portal design?

How did Tower defense sim pull off this effect, is it with viewport frames? How do they make it move with the camera so fluidly?





Thanks in advance!

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Yes they use viewport frames and code like this: https://www.youtube.com/watch?v=_SmPR5mvH7w&list=WL&index=18&t=275s&ab_channel=DigiDigger

read this whole thing

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lol that was exactly what I thought when I saw that

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