I am trying to load the player’s character inside a viewport frame. The issue is that the character loads with multiple of their body parts deleted or semi-deleted. Adding a task.wait(x) just makes it so that the character doesn’t appear at all.
local character = player.Character or player.CharacterAdded:Wait()
if player.CharacterAppearanceLoaded then
character.Archivable = true
local clone = character:Clone()
return clone
local characterClone = cloneCharacterModel(player)
if characterClone then
characterClone.Parent = viewportFrame
characterClone:MoveTo(Vector3.new(0,-6,-5))
Examples of character in viewport frame:
edit: it does load with a worldmodel, but then it mimicks my movement in workspace which is not wanted