Hello 6mikael6, this is the most coolest thing I ever seen in my entire life and I want to say, keep up the good work bro!!
I have a question or perhaps a request to ask. On Portal1, is it possible to make it where if the player get inside the portal bubble, it will get you into other place? Like for example, portal2 same thing, same function but the entrance will be the bubbles (portal1) instead.
Thank you! I think it’s definitely doable but there’s a lot of things that have to be taken to consideration. Also I’m really struggling to figure out how the portal logic should work, for example what happens when both the player and the camera is inside the portal.
One glaring problem is that the portal only supports pre-made characters as in-game mask creation is not yet possible (EditableMeshes might be supported in ViewportFrames at some point which would make in-game mask creation possible). Additionally the portal requires the surrounding map to have a mask which further complicates things.
I got the camera somewhat working with the portal but I’m not sure how to make it traversable for the player:
It definitely needs a lot more work but I think it has potential.
I made this wormhole with it combining billboard GUI’s and image texture masking.
Thank you for sharing such an in depth article on this mechanic.
Also, I was wondering if they increased studio’s transparency sampling for textures. I noticed it looks alot better than when I first made it, but I cant find any update confirming this. I also switched from Windows to Mac in the meantime, so it could be that.
That looks really cool! I’m glad to share this so others can use it to make cool effects like the one you made.
The different transparency sampling qualities could also be because of different graphics quality. Graphics quality determines how many transparency levels SurfaceAppearances have (2 levels on 1-8 graphics and 5 on 9-10). So on 1-8 graphics level the texture is either fully transparent or fully opaque.
Hey, so I was amazed by the text example, so I want to customize it for my own use.
So In doing so, I read how you made it. So I went to blender, made my own text, then brought it into roblox studio and set the glass and transparency and etc. But theres one thing that I cant fix, which is the orintation of the text. No matter how I rotate it and stuff, it always is to the side. (well I was able to get it to THIS point by changing the orintation and position, but I cant get pass this part.)