hello, i’ve been trying to make a rig in a viewport play an animation, but it doesn’t work. does anybody know why it doesn’t play?
module.LoadEmotes = function(Player)
local Slots = {
["Slot1"] = Player.EquippedEmotes.Slot1.Value,
["Slot2"] = Player.EquippedEmotes.Slot2.Value,
["Slot3"] = Player.EquippedEmotes.Slot3.Value,
["Slot4"] = Player.EquippedEmotes.Slot4.Value,
}
for _, Frame in pairs(Player.PlayerGui.emotes.Frame:GetChildren()) do
if Frame:IsA("Frame") then
local Slot = Slots[Frame.Name]
if Slot and Slot ~= "" then
Frame.TextLabel.Text = Slot
local Animation = Services.ReplicatedStorage.Templates.Emotes:FindFirstChild(Slot)
if Animation then
local Rig = Frame.ViewportFrame:FindFirstChild("Rig")
if Rig then
local Humanoid = Rig:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
local HumanoidAnimation = Humanoid:LoadAnimation(Animation)
HumanoidAnimation:Play()
end
end
end
end
end
end
end