ViewportFrame showing camera position from before game is played, does not go to in-game camera position

In my game, I’m using a viewport frame as a sort of camera type mechanic, however, I ran into a problem. The position of the camera used for the viewport frame is the position of the camera from before the game is play-tested. I have the camera in the properties set to the CurrentCamera, so I’m not sure why it’s not adjusting.


for example, this is what it looks like. I have it pre-positioned to match where the player would be looking, but it doesn’t.