Reproduction Steps
Working on creating a reproduction place for you atm.
Attached a gif in the meantime instead.
Expected Behavior
This is not a complaint about staggered updates of viewportframes - I’m totally okay with that!
I’ve encountered a scenario where deleting, visible = false, or parent=nil, or not modifying models inside a viewportframe SHOULD restore performance, but is not.
Actual Behavior
The viewportframes stagger their updates when performance is bad, which is expected. What is unexpected is when I delete enough viewportframes that the staggering should not happen any more,
the staggering continues.
My “bug” is that this staggering/priority effect appears to be triggering far too aggressively, and/or is a not being updated as viewportframes are deleted/destroyed.
I’ve attached a gif of what I’m seeing - please take note of the smoothly rotating ui element in the top right… and the fact that there are only ** 8 viewportframes currently remaining in the entire game** with fairly simple meshes in each. The rest were deleted.
Workaround
No.
Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
Date First Experienced: 2021-11-01 00:11:00 (+10:00)
Date Last Experienced: 2021-11-29 00:11:00 (+10:00)
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