I have this crate opening gui with in every slot a viewportframe, you can see the background of the viewportFrame, but when you play the game they are invisible. I don’t change anything about the frame, only that they are cloned when a frame is opend. There’s nothing wrong with the script nor the startergui
Are you sure there is nothing wrong with the script?
Please post your client / serversided scripts
local function viewportTower(tower, viewportFrame)
local towerClone = towerFolder[tower]:Clone()
towerClone.Parent = viewportFrame
local camera = Instance.new("Camera")
camera.Parent = viewportFrame
viewportFrame.CurrentCamera = camera
local npcPrimaryPart = towerClone.PrimaryPart or towerClone:FindFirstChildWhichIsA("BasePart")
if npcPrimaryPart then
local modelSize = towerClone:GetExtentsSize()
local center = towerClone:GetBoundingBox().Position
camera.CFrame = CFrame.lookAt(center + Vector3.new(0, modelSize.Y, modelSize.Magnitude), center)
end
end
is the viewportFrame argument that is passed a descendant of a screengui in the playergui? (Not startergui!)
no i loop thorugh a bunch of them