Normally the virtual cursor will rest somewhere in the center of the screen when you’re not manually controlling. This is fine for gamepad users to easily select/target in a general context.
However, if the bounding box of the character just happens to be in an unusual enough shape that the voicechat button is automatically moved to the same spot as your virtual cursor, this can completely block you from using the trigger button as intended without an awkward workaround.
Well I am not a decision maker for Roblox so. Just thought I’d mention it because I noticed that when you have the beta feature for Experience Controls enabled, the voice chat bubble disappears, which is a step in the right direction.